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PRESENTATION (PITCH DECK) - PRESENTATION THAT DELIVERS

business presentation

This presentation was developed in request with Deloitte staff for a student event with Stakeholders at a London Business School to engage new recruits and investors on the impact of DEI. Taking existing resources and unpacking each slide, developing the SCR Framework, with it's own visual aesthetic, sophisticated storytelling and cognitive information, it would be an understatement to call this just a a presentation.

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Figure 1.0

eLearning Overview

SUMMARY

MY ROLE

Assisted specialist Deloitte staff to produce Presentation. Major roles included: Design, visual development, structure story, complications and resolution analysis.

AUDIENCE

International University Students and Stakeholders

OVERVIEW

For Top Firms, in order to gain an advantage over other companies, Diversity, Equity and Inclusion has become a dominant priority for companies to continue thriving. However, translating how the impact of D,E,I has always been difficult as it ends up becoming generalised without any depth.

Through my knowledge of working with a plethora of diverse companies and equitable goals, I helped combine the philosophical thought process of D,E,I, into the SCR framework to accomplish both business and relative goals.

The presentation was an extreme success, where the company had over a 93 % satisfaction approval and over 85% sign up (from 135 students) for the next session.

Deloitte Business Presentation, Presentation Pitch Deck - November 2023

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THE PROBLEM

On a surface level, the problem was that with so many new staff being hired at a rather quick pace over the last two years, there has been a promotion for many employees to management positions. As newer managers, their experience leading teams and working with direct reports is lacking. They don’t know if, when, or how they should give feedback.

Furthermore, because the new managers themselves haven’t had the chance to be upscaled in providing productive feedback, no only is there a fear of not knowing how to give productive feedback, but almost a desire to avoid providing any.

This on numerous levels has affected communication, team relations and progression between colleagues on even a basic level of face-to-face communication. Productivity and morale have suffered, and the culture is becoming unhealthy.

THE SOLUTION

After defining and analysing the problem, I determined that a combination of solutions would help build successful feedback skills since communication in the workplace is complex. Alongside an immersive eLearning experience through PowerPoint (being that all staff were with familiar with it), recommended solutions include live workshops, an analysis of communication tools and procedures, and culture coaching at the C-level.

This eLearning solution allows new managers to learn and practice feedback skills in a safe virtual environment, building skill and confidence that will result in higher productivity and morale. I also conceived a separate version geared towards team members themselves to make the feedback loop complete.

See process below

HIGH FIDELITY MOCK UPS

 

With both the story and visual elements developed, I combined the text-based storyboard with the visual designs from PowerPoint to create a visual storyboard. Seeing all elements together in this format allowed me to think through the project flow, make decisions regarding interactivity and determine if and when I wanted to include further narration.

HIGH FIDELITY MOCK UPS

 

With both the story and visual elements developed, I combined the text-based storyboard with the visual designs from PowerPoint to create a visual storyboard. Seeing all elements together in this format allowed me to think through the project flow, make decisions regarding interactivity and determine if and when I wanted to include further narration.

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HIGH FIDELITY MOCK UPS

 

With both the story and visual elements developed, I combined the text-based storyboard with the visual designs from PowerPoint to create a visual storyboard. Seeing all elements together in this format allowed me to think through the project flow, make decisions regarding interactivity and determine if and when I wanted to include further narration. The visual storyboard became an important design document as I moved forward to the next phase of the design model, which was interactions and prototyping.

Note: I made the core theme design decision to use photorealistic imagery versus illustrative styling. This was to help immerse the learner in the environment. I wanted the imagery to paint a picture in the learner’s mind as they read the scenario. 

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Figure 3.0

Visual Mock up and Notes

Team Pictures

In order to create immersive team displays I had to layer and remove background manually

Icon Pack

Sample of the custom made Icons through Adobe  

VISUAL MOCK UP 

 

With the story development complete, I turned my attention to the visual design elements and attributes needed for the project. I knew these scenarios would be text-heavy, so I needed to break up the content to reduce cognitive load on the learner. One way I accomplished this was by “hiding” additional information behind a virtual help button assistant. In addition to breaking up the content, this feature also provided guided instruction for the user. 

 

Furthermore, following Mayer’s Personalization Principle, I created the mentor character to provide guided instruction throughout the course. I created the character as an AI character to be engaging and relatable to the learner in an effort to increase learner engagement - being that the guiding note was that staff didn't feel their intelligence was being insulted.  

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HIGH FIDELITY MOCK UPS

 

With both the story and visual elements developed, I combined the text-based storyboard with the visual designs from PowerPoint to create a visual storyboard. Seeing all elements together in this format allowed me to think through the project flow, make decisions regarding interactivity and determine if and when I wanted to include further narration. The visual storyboard became an important design document as I moved forward to the next phase of the design model, which was interactions and prototyping.

Note: I made the core theme design decision to use photorealistic imagery versus illustrative styling. This was to help immerse the learner in the environment. I wanted the imagery to paint a picture in the learner’s mind as they read the scenario. 

Figure 3.1

High-Fidelity Mock Ups

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Figure 3.2

Animations and  Interaction layout 

ART, INTERACTION & ANIMATION 

After getting feedback on the visual storyboard, I moved into the authoring environment. For this project, I used both PowerPoint and Articulate Storyline. With the visual storyboard in hand, creating a prototype was straightforward. I created a prototype to include: intro workstation, intro scene, two complete scenario with setup, question choices, result screens, and a conclusion slide. The purpose of the prototype was to test the functionality and interactive flow of the project and gain feedback. 

I knew gaining feedback was critical, so I submitted this to several peers and department leads for review. The majority of feedback I received was extremely positive noting the relevance of each scenario and the detail as to which the answers provided instruction on how to improve. All amendments can be denoted below.

See prototype below

DOUBLE-CLICK TO FULL SCREEN

Even though the format was different for the second task, the theme was kept consistent to keep the user visually informed of their choice.

DOUBLE-CLICK TO FULL SCREEN

On the decision screens for correct and incorrect responses. Testers felt there was not enough of a visual distinction between the two screens. To address this, I added further visual colour elements and changes.

DOUBLE-CLICK TO FULL SCREEN

A further visual distinction for the negative response which was recorded as theme throughout the course to maintain consistency.

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ELEARNING PRESENTATION DEMO

EXPERIENCE THE PROJECT

The full project consists of over 100+ slides, available to be presented in PowerPoint and PowerPoint Kiosk. The project has been translated to Articulate storyline 360 for student portals linked with Google Classroom.  

Below is a guided video where I go through each of the key aspects of the project so you can see first hand, the capabilities of PowerPoints & eLearning.

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ELEARNING PRESENTATION

take aways

This new style teaching and eLearning lesson experience is focused on helping educational professors teach Eastern philosophy to an audience unfamiliar with the concepts.  

With self guided information, navigated teaching and efficient pedagogy, the ability to learn something sophisticated and new, has never been more appealing.

FEEDBACK & RESULTS

The next step was to implement the information into cognitive animated interactions through the slides in order  to get a sense of the formatting for each type of slide (title, information, task, research, etc). The balance was to make the interactions subtle, but distinctive enough so students knew the type of task that was commencing, whilst understanding the prompts for the tasks that were initiated.  

 

I developed an interactive prototype presentation to collect feedback on the functionality of the project before diving in and developing the project in full. This was a chance to understand if the eLearning lesson project had accommodated to the needs of the teaching pedagogy within Gagne's 9 Event s of Instruction. The key indication was the interaction between what was considered content, what was then considered the task the students needed to engage with and finally, assessing the performance with a seamless integration.

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